In any case, I plan on incorporating this house rule into my Talamhlar campaign. And seeing as this is the first deviation from RAW that I've taken for Talamhlar, I might as well add another houserule to fix a feat tax that's always bothered me: Weapon/Implement/Focused Expertise.
So, to recap, here are the new Talamhlar House Rules:
- NAD fix (see post above), which includes masterwork neck slot items, lucky badges, and the banning of certain NAD boosting feats (the "tax" ones).
- Addition of an "Expertise bonus, which is an intrinsic bonus to attacks that functions as if you have Implement/Weapon/Focused Expertise as a bonus feat. Except that it's not tied to a specific weapon type (want to use an axe and a sword? The bonus works for both! By RAW, you'd have to take both weapon expertise heavy blades, and weapon expertise axes). And so you don't have to look up the feat yourself, the bonus is +1 which you recieve at level 5, it increases to +2 at level 15, and it becomes +3 at level 25.