I'm currently running (at home): Nothing, although it's probably going to be my turn to GM again around the new year (Edge of the Empire, with the Age of Rebellion beta allowed).
Tabletop RPGs I'm currently playing (at home) include: Edge of the Empire and a Pathfinder game that has some 13th Age bits included.
I'm currently running (online): The One Ring. Superb system for Play By Post. The game is here, but if you want to view it you'll have to request lurker status.
Tabletop RPGs I'm currently playing (online) include: Nothing; I've tried playing in a couple of PbP games but they fizzled out pretty quick.
I would especially like to play/run: 13th Age will continue to be a go-to game for me, in addition to Edge of the Empire and The One Ring. Games I don't run/play regularly but would like to try include Savage Worlds, Night's Black Agents, Dungeon World, and old school D&D (just to see what it's like). I'd also like to return to D&D 4E, but probably not for long-term games.
...but would also try: Trail of Cthulu, Buffy/Angel, Firefly, Vampire the Masquerade (which I've actually played a long time ago), Dungeon Crawl Classics, A Song of Ice and Fire, Spellbound Kingdoms, Smallville, Ashen Stars
I live in: Cleveland, OH, though I've been known to live elsewhere for seasonal work.
2 or 3 well-known RPG products other people made that I like: In an effort to not just say "duh, the core rulebooks for the systems I play regularly," I'll go with Savage Worlds Deluxe Explorer's Edition (because it's $10), and 4E Enhanced: Combat in Motion.
2 or 3 novels I like: The ones I re-read regularly are The Lord of the Rings and the Harry Potter series. To throw a less cliche one in there, The Monkey Wrench Gang.
2 or 3 movies I like: To keep up with the cliche, Star Wars and The Lord of the Rings. Jurassic Park. And because it's getting close to November, I'll throw in Home Alone as my bonus 4th pick.
Best place to find me on-line: I post halfway regularly (not as regularly as I'd like) here on this blog. I'm also on G+ and Facebook pretty often, and a handful of different forums (rpg.net being the most general one).
I will read almost anything on tabletop RPGs if it's: something with elegant, flexible, transparent mechanics that I can fiddle around with if need be.
I really do not want to hear about: Cheesy, character optimization arguments that hinge on strict, rules-lawyer-y interpretations of the Rules as Written as if tabletop RPGs weren't a medium with inherent flexibility and GM/Player discretion. If a rule or rules interaction doesn't make sense, you can IGNORE it!
I think dead orc babies are ( circle one: funny / problematic / ....well, ok, it's complicated because....) I guess the last one, because it depends on the situation and the tone of the campaign.
I talk about RPGs on _G+_ (social media site and/or RPG forum name) under the name __Brian Slaby__
I talk about RPGs on _pretty much any other forum_ (social media site and/or RPG forum name) under the name __alien270__