Here are a handful of magic items that I worked up for the PCs in my game.
Champion Tier Magic Items
Dwarven Cloak
+2 to PD
You can enter stone and walk in it as if it were a very thick fluid, but you can't "swim."
Quirk: You season your food with sand and small bits of stone.
Lifedrinker (sword)
+2 to attack and damage
Recharge 11+: When you kill the target the blade absorbs its soul, which you can use to either heal using a recovery, or you can animate a corpse* that you touch.
Quirk: Your beverage of choice: blood.
*When you animate a corpse you create a zombie mook of the same level as the original creature.
Level Attack Damage HP AC PD MD
1 +5 3 10 14 12 8
2 +6 4 12 15 13 9
3 +7 5 15 16 14 10
4 +8 6 18 17 15 11
5 +9 8 23 18 16 12
6 +10 10 28 19 17 13
7 +11 16 33 20 18 14
8 +12 20 42 21 19 15
9 +13 18 52 22 20 16
10 +14 34 61 23 21 17
Demonbane Axe (axe)
+2 to attack and damage
Always: The axe blade glows red when demons are nearby, and its surface depicts a compass that points to the nearest hellhole.
1/battle: +4 to attack and +1d12 damage (hit or miss) when attacking a demon.
Quirk: You talk to fire.
Deflection Staff (staff)
+2 to attack and damage
Recharge 16+: When you're hit with an attack, take half damage and the attacker takes half. If the attack inflicts a condition, roll a normal save; on a success, the attacker suffers it instead of you.
Quirk: You constantly admire yourself in mirrors.
Coatl Ring
Recharge 6+: At the start of your turn roll a save against one effect.
Always: When falling from a great distance, you float to the ground unharmed.
Quirk: You adorn yourself in bright feathers.
Iron's Will (Hammer)
+2 to attack and damage
Recharge 11+: As a quick action you can magnetize the hammer and pull a metal weapon out of a foe's hand, or pull and enemy wearing metal armor into engagement.
Quirk: you like to grab objects out of people's hands.
Captain Crow's Glaive (2-handed reach weapon)
+2 to attack and damage
The first time you roll a natural even miss each battle make a magi's lightning chain attack: +11 vs PD - 15 lightning damage and each natural even attack lets you target an additional creature.
Quirk: The glaive wants to be returned to the hands of an ogre mage...
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