Yes, it's been a good long while since I've posted anything. No, I haven't fallen off the face of the earth. I haven't stopped playing/running tabletop RPGs either. In fact, with 3 weekly games and an online PbP, I'd say I'm still going pretty strong. But this combined with a more time-intensive job and various other hobbies means that the one aspect of gaming I've had to cut down on is writing about it and reading about it. I really should try to at least get some short posts in every now and then, though.
I've been playing Star Wars Edge of the Empire a LOT lately. I'm running a game that will probably start winding down here soon (most of the players have long since maxed out their build concepts), but despite the larger-than-I-prefer party it has a good outer rim feel to it. It seems like every time the PCs make some progress some complications sends them off on a new adventure. But it's getting time that I bring home their personal arcs and let them retire on some moisture farm on Tatooine. They probably won't do that. Tatooine hasn't been kind to them. Kinder than Nar Shaddaa, though.
I've been having an absolute blast as a player in another Edge game playing a Gand findsman. He hasn't acquired enough notoriety to earn the use of his real name, so like any humble Gand he refers to himself as Gand, in the third person. But when two Gands talk to each other they can of course tell the difference between these (proper?) nouns. Playing a subtle, non-Jedi Force Sensitive has been a lot of fun. Gand has Foresee and Enhance, the two force powers that I see findsmen using to augment their bounty hunting ability (I'm staying away from Seek until Force and Destiny is officially released; of course this campaign will have ended by then). This campaign has developed its own brand of slapstick humor as well, and hilarity ensued when two of the regular players couldn't make it to several sessions in a row, and we took a third on temporarily. This turned the party into this: Gand (Bounty Hunter: Survivalist, Force Sensitive Exile), Khan (Sullustan Bounty Hunter: Gadgeteer), and newcomer Mara (Bounty Hunter: Assassin). And those sessions mostly entailed buying pants, bribing police chiefs with nerf steaks, and getting the autograph of Jorje Lu'cas, producer of the Star Wars holiday special (the reel was destroyed by Khan, but fortunately Gand has a pirated copy on his ship....which was stolen by his rival, whose kids were just murdered in the custody of an NPC companion of Gand's....Gand doesn't think he'll ever see his favorite movie again). Go figure.
Finally, I just finished running my Saturday group through Tales from Wilderland, the first adventure compilation for The One Ring. This system didn't click with my other group, but these guys had a great time with it. I started them off with Kinstrife and Dark Tidings (I wasn't sure if it would be a two-shot test of the system or if we'd play longer, and that was my favorite adventure just from reading it). Then we went back to Of Leaves and Stewed Hobbit, we skipped Don't Leave the Path (we were already on this side of Mirkwood) and Those Who Tarry No Longer (it's an interesting story but I'm skeptical of how it would play), and played the remaining adventures pretty much in order. And the PCs (just three of them) survived (although poor Peter Lochlan, formerly bland Hobbit, went back to the Shire with four permanent shadow points and flaws).
The One Ring was the first non-D&D system I introduced to my gaming circle, and I suppose I didn't have enough experience with a variety of systems to make it work really well the first time several years ago. The one group still doesn't like it despite being weaned off of Pathfinder by this point, but I'm glad I got this opportunity to actually run it well for a group of fairly new, narrative-focused gamers. I was quite pleased with how the system ran when it was run and played well, and hopefully we'll play it again in the future.
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